Entries Categorized as 'Adventure'

Stowaway to the Mushroom Planet

Our rating: ****

With the disappearance of Tyco Bass, David and Chuck have started the society for young astronomers as Mr. Bass wished. They decide to have Dr. Frobisher as a speaker, but his secretary, Horatio Q. Peabody, is jealous and goes instead. Meanwhile, Mr. Theo Bass comes to visit David and Chuck, and he wants to go to Basidium. In the preparations, Horatio figures out their plans and stows away on the spaceship. David and Chuck’s nightmares come true, as a scientist is loose on the Mushroom Planet!

The second book is as good as the first. Lots of excitement, and it’s fun, too. Of course, everything comes out right in the end.

The Time Garden

Our rating: ***

Roger and Ann’s father writes a play and must go to England for the premier. So, once again, Roger and Ann get to stay with their cousins, Jack and Eliza. Only, Jack and Eliza’s parents are going to England too, so all the children go to stay in an old house in Connecticut. Magic awaits them in the garden of thyme, in the form of a Natterjack (a British toad-like creature), who tells them of the magical properties of the thyme. Of course, the magic is through time travel (har har).

Quite interesting, with funny adventures, but not nearly as fun as Half Magic. The ending is satisfying, although a bit predictable. The Time Garden is worth reading, but I found the puns to be a little much.

The Silver Hand

Our rating: **

The champion Llew has returned to Albion, and Tegid the bard has made him king. However, spurred on by the evil Siawn Hy, Prince Meldron plans to usurp the throne. Going by bardic law (no maimed man can be king), he separates Llew from his sword hand, and Tegid from his sight. Undaunted, Tegid and Llew begin building a new city, where refugees from Meldron’s destruction arrive every day. Someday, Tegid and Llew hope to engage Meldron in combat, but Llew is from another world, as is Siawn Hy, and the only true way to save Albion is for them to return to their own world.

The Song of Albion trilogy takes a dark turn and leaves you guessing. Lawhead’s knowledge of Celtic myths, rituals, and customs serves him well. The result is a page-turner, if only to see how Llew can be king without his hand. I have a feeling that this one was more of a transition to the last book, so there might be a bit of filler. Overall, not a bad story, though I wish Lawhead would be a bit less gory.

Time and Mr. Bass

Our rating: ***

Only a week before the meeting of Mycetian League (Mushroom Planet people who live on earth), Mr. Bass receives a strange phone call from one of the League leaders. Mr. Bass, David, and Chuck hurry to Wales, where the meeting is to take place, and discover that the two most prized treasures of the League have been stolen. One, the Necklace of Ta (leader of the Mushroom people on Basidium), causes trouble whenever somebody takes any of its stones. The other, The Thirteenth Scroll, is the only key to the Mycetians’ past. Mr. Bass and the others go on a search throughout England to find the missing treasures and encounter mysteries from the past about Mr. Bass’ long lost Elder Grandfather.

This is the conclusion of the Mushroom Planet series. It’s also one of the more weird ones. Digging deep into Mr. Bass’ past, and even into the ancestry of the Mycetians makes for an interesting read. I highly recommend that you read the other books that come before this one, though. I hadn’t read two that came before this one, and it was kind of a shock to hear about people that were in previous books that I hadn’t read.

Knight’s Castle

Our rating: ****

When Roger and his sister Ann learn that they must stay with their cousins Jack and Eliza while Roger and Ann’s father has an operation, they are less than thrilled. Roger packs up all his toy soldiers in preparation for the stay with his bossy cousins Eliza and Jack, who loves photography. On the train ride, one of Roger’s knights comes to life for a little while during the night. Roger wants the knight to cure his father, but the knight says that wishes must be earned. Once Roger and Ann are at their cousins’s house, a series of three magical adventures keep them busy with characters from Ivanhoe, Robin Hood, and whatever else may come along.

This is a fun book. The whole concept behind the magic adventures and the way it works is interesting. A funny take on modern meets medieval.